Recent Maps

Silent Fear (NOW FOR LEFT 4 DEAD 2!)
Originally meant to be Left 4 Dead map based off the game Silent Hill, this map evolved its own unique personality with gameplay mechanics drawing inspiration from Silent Hill, F.E.A.R., Zelda - Ocarina of Time, and World of Warcraft. Sounds ridiculous or impossible you might say, and even Valve Software who I visited mid development thought it was a bad idea. But I had a vision which I just couldn't shake.
What if I created a map which had a puzzle element to break the mold of linearity all previous L4D maps had, as well made it random so it was different every time? What if I scripted a world that interacted with the players emotions? What if I created a brand new monster, fully scripted, as a surprise boss fight, with multiple phases you and your friends would have to learn?
Everyone thought it wasn't possible, and they had good reason to believe that. For example some have tried adding scripted boss fights to their maps, but they only had deep knowledge of scripting with no modeling experience. This meant players would end up fighting a monster made up of various blocky walls thrown together to resemble a large dragon or robot. For my map I taught myself how to model and animate in Softimage XSI so I wouldn't make the same mistake. Then there were those who had puzzle elements in their maps, but the puzzles were often too hard, obscure, and generally frustrating to figure out. Once the puzzle was solved by enough players, everyone memorized the solution and blazed through making it meaningless. I avoided these issues by keeping my puzzle a simple find the hidden objects style with a HUD display of progress, and included a small cut-scene that made it obvious what the puzzle was for. I also made the hidden object locations randomized per map load for variety.
The map ended up a huge success, earning an average score of 96 on l4dmaps.com and has been praised as one of the most innovative custom maps for Left 4 Dead.
Some of the features include:
|
|
Enjoy!
| Download Silent Fear (L4D 2) |
File Size: 38 megabytes Game: Left 4 Dead (TWO!) |
| Download Silent Fear (L4D 1) |
File Size: 36 megabytes Game: Left 4 Dead (ONE!) |

Sky Dive
This is a hilarious map, created out of boredom. There was a map for Team Fortress Classic that I played once, where the only point was to board a plane, and then jump off once it took off. It didn't make any sense, but oddly it was entertaining. This is my take on that map using the Left 4 Dead engine. Valve made a point to add very long drawn out screams to the Left 4 Dead survivors which worked PERFECTLY for this.
Check out the clip I recorded below of rnadom players joining, not knowing what they are in for!
| Download Sky Dive |
File Size: 3 megabytes Game: Left 4 Dead (ONE!) |
USS Aurora
This massive map is a recreation of an Intrepid class star ship off the Star Trek Voyager series. It took me 6 months to create, pushing the limits to what the Half-Life engine was capable of at the time. It features 3 decks including working turbo lifts, powered doors, and force fields.
Some of the rooms to explore include:
|
|
Map needs to be recompiled for release. If there is demand for it, I may try to find the original source files.
| File Size: 14 megabytes Game: Team Fortress Classic |
Adam Nintendo Beta 1
This Team Fortress Classic map features various Nintendo themed areas including Mario 64, Super Mario 2, and Duck Hunt, as well as a night club with a giant piano players can jam on together.
Some of the features included:
|
|
Originally released as an exclusive for the Sillyzone TFC server, it is now available to all!
| Download Adam Nintendo Beta 1 | File Size: 7 megabytes Game: Team Fortress Classic |
Adam Fun Beta 1a
This map is somewhat of a double edged sword. On one side, it has a giant funhouse challenge that players must try to complete without dieing from the various traps. On the other side, is a hidden laboratory that allows those inside to take control of the entire map and screw up the progress of the rest of the players! This map is perhaps the one I became the most famous for back during the hey-day of Team Fortress Classic. It also included a haunted house, and a replica of my actual bedroom at the time. Note that I was still a kid when I made this map, hence the pokemon and dragon ball z posters. :3
This map deserves further discussion. You see, the laboratory had the ability to teleport all players from the spawn area of the map, all the way to a sort of jail cell within the lab. This cell had a one way window so those in the lab could see those in the cell, but not the other way around. If you look at the screen shots you will notice ones that feature the lab and the cell. There are MANY buttons to use, and each one would do something different either to the map itself (particularly the fun house portion) or to the players within the holding cell. As an example, some buttons would make hints appear in the fun house if players were finding it too hard, or they might make monsters appear in the haunted house! But the best were those that caused havok in the holding cell... such as the entire floor slowly sliding away revealing a toxic slime filled pit below. Ah.. some good times...
The fun house area itself featured some interesting challenges, but near the end is a puzzle that is so hard, that to this day it takes me a dozen tries to beat it. It was this puzzle and the many complaints I experienced from it, that helped me realise how important it is to have people test your maps before releasing it to the wild.
Some of the features included:
|
|
Originally released as an exclusive for the Sillyzone TFC server, it is now available to all!
| Download Adam Fun Beta 1a | File Size: 5 megabytes Game: Team Fortress Classic |
Half-Life Techdemo Avatar Hunt
Back in the day, while everyone was waiting not so patiently, eagerly discussing the latest information we could scrape off the internet about the most hotly anticipated game ever - Half-Life 2... There was a map created based off the small footage we had of Half-Life 2 from the Electronic Entertainment Expo. This is that map, which I created for the community over at the forums of halflife2.net. The premise was that by recreating the footage seen at E3 for HL2 within the original HL engine, we'd be able to at least pretend that we were playing Half-Life 2, even if the graphics were nothing comparable.
As a bonus I decided to include a mini-game. I asked anyone who was interested to post in a thread I created, and their forum avatar would be included in the map as part of an avatar hunt. The response was phenomenal, with over 80+ unique avatars hidden within the map for all to find. As a thank you, many forumers who hosted games for each other took screen shots and turned them into post cards for me. Sweet!
Some of the features included:
|
|
Originally released as an exclusive for the HalfLife2.net, it is now available to all!
| Download HLTD Avatar Hunt | File Size: 3 megabytes Game: Half-Life Deathmatch |
Admin Mod - Lego Build
This map actually starts out as a blank wide open space. It was created to be used with Admin Mod which allows you to move, rotate, and duplicate parts of the world to create new maps on the fly while in-game. Beneath the map is a large room with prefabs of various shapes and sizes which players can duplicate, then bring up to the topside where they can combine each peice to create a unique world. Originally created for the Sillyzone TFC server, where only Admins had access to move objects, I decided to release this for Admin Mod where all players could participate. The following screen shots show off only a few of the various designs people created. There is one picture that looks like the game Doom, which was a little easter egg hidden outside the map.
I no longer have the compiled map, if there is demand I will try to find the source files to recompile.
| File Size: 3 megabytes Game: Half-Life Deathmatch |

